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Week 8 - Challenge 2 - Base Bracket Design

TOOLING AXIS  COMMANDS USED:- POINT, 2 POINT LINE, PLANE, BISECTIING LINE DRAFT ANALYSIS GO TO INSERT->ANALYSIS->FEATURE DRAFT ANALYSIS DRAG COMPASS ON THE OBJECT AND SELECT SURFACE AND LOCK BUTTON B SURFACE B SURFACE IS DIVIDED IN 2 PARTS RIBS AND BASE   RIB 1 AND 2 SELECT RIBS FLAT SURFACES AND THEN EXTRACT…

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Read more Projects by Roshan Dagade (10)

Week 9 - Project - A pillar Design with Master Section

Objective:

B PILLAR ALL THE SKETCHES ARE ISO CONTRAINED. DETAIL FEATURE TREE DRAFT ANALYSIS 3D MODEL    

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20 Jun 2022 04:01 AM IST

  • FEA
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Week 9 - Attachment Feature Creation - Challenge 2

Objective:

SCREW BOSS AND DOG HOUSE DESIGN IN THIS PROJECT WE DESIGN SCREW BOSS AND DOG HOUSE ON PREVIOUSLY CREATED COIN HOLDER SCREW BOSS DESIGN COMMAND USED:- EXTRACT, SKETCH, POINT, PLANE, INTERSECT, PAD, DRAFT AND ASSEMBLE WE EXTRACTED BASE OF COIN HOLDER THEN DRAW SKETCH ON IT. THEN WE HAVE TAKEN INTERSECTION OF THAT PART PAD…

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06 Jun 2022 03:47 PM IST

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Week 9 - Attachment Feature Creation - Challenge 1

Objective:

RIB DESIGN TO DESIGN RIB  EXTRACT BASE OF THE COIN HOLDER THEN CREATE SKETCH ON IT. AND TAKE THAT LINE AS OUTPUT FEATURE THEN EXTRUDE THAT LINE ALONG TOOLING AXIS GO TO PART WORKBENCH, WITH THE HELP OF DESIGN RULE THICKEN THE EXTRUDE AND GIVE DRAFT TO IT. ASSEMBLE THIS BODY WITH MAIN BODY AND GIVE FILLET. THEN TAKE…

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06 Jun 2022 09:14 AM IST

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Week 8 - Challenge 5 - Core & Cavity Design

Objective:

CORE AND CAVITY DESIGN IN THIS PROJECT, BY USING PREVIOUSLY CREATED MODEL i.e. SWITCH BEZEL; WE ARE NOW GOING TO DESIGN CORE AND CAVITY FOR THE SAME. STEP 1 WE ARE CREATING PARTING SURFACE BY EXTRAPOLATING CLASS A SURFACE AND USING CLASS B AND CLASS C SURFACE COMMANDS USED:- BOUNDARY, EXTRAPOLATE, TRIM, SPLIT AND SKETCH…

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03 Jun 2022 09:14 AM IST

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Week 8 - Challenge 4 - Coin Holder Design

Objective:

COIN HOLDER STEPS FOLLOWED:-  1. TOOLING AXIS 2. B SURFACE CREATION 3. C SURFACE CREATION 4. FINAL BODY   1. TOOLING AXIS IN THIS PROJECT, THE TOOLING AXIS IS MADE NORMAL TO THE SURFACE. WE HAVE TAKEN INTERSECTION AND AS WE KNOW IF THE SURFACES ARE AT 90 DEG OR FLAT THEN THE TOOLING AXIS SHOULD BE TAKEN NORMAL…

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03 Jun 2022 04:44 AM IST

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Week 8 - Challenge 3 - Switch Bezel Design

Objective:

TOOLING AXIS DRAW TWO SKETCHES FOR TO REFERENCE DIRECTIONS AND BY USING THOSE LINES; USIE BISECTING LINE COMMAND TO CREATE TOOLING AXIS B SURFACE CREATION B SURFACE CREATION IS DIIDED IN 3 PARTS  1. BEZEL SURFACE, 2. WALLS, 3. BASE 1. BEZEL SURFACE COMMANDS USED:- EXTRACT, UNTRIM AND OFFSET 2. WALLS COMMANDS USED:-…

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02 Jun 2022 06:11 AM IST

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    Week 8 - Challenge 2 - Base Bracket Design

    Objective:

    TOOLING AXIS  COMMANDS USED:- POINT, 2 POINT LINE, PLANE, BISECTIING LINE DRAFT ANALYSIS GO TO INSERT->ANALYSIS->FEATURE DRAFT ANALYSIS DRAG COMPASS ON THE OBJECT AND SELECT SURFACE AND LOCK BUTTON B SURFACE B SURFACE IS DIVIDED IN 2 PARTS RIBS AND BASE   RIB 1 AND 2 SELECT RIBS FLAT SURFACES AND THEN EXTRACT…

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    01 Jun 2022 01:46 PM IST

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    Week 8 - Challenge 1 - Draft Analysis on a Fan Cover

    Objective:

    STEP 1 CHECK CONNECTIVITY OF CLASS A SURFACE:- TO ENSURE TEIR IS NO GAP BETWEEN SURFACES BY USING JOIN OR BOUNDARY COMMAND   STEP 2 :- TOOLING AXIS I. FORM DUMMY TOOLING AXIS TO REMEMBER THE DIRECTION OF TOOLING AXIS II. X AND Y DIRECTIONS ARE USED FOR TOOLING AXIS USE INTERSECT COMMAND IN X DIRECTION. THEN DRAW A…

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    31 May 2022 05:16 PM IST

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      Radar Mast & Final Assembly of Yacht

      Objective:

      Report on yatch modelling ON SOLIDWORKS   INDEX Sr.no. Title Page no. 1. Introduction 3 2. Objectives 3 3. Design methodology/ approach 4 4. Procedure 5 5. Features 6 6. Parts 19 7. Assembly 29 8. Appearance 32 9. Rendering 32 10. Conclusion 35   INTRODUCTION In this module, we will discover about how to model…

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      11 Feb 2022 04:48 AM IST

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      Photo Realistic Rendering

      Objective:

      MODELING OF AMERICAN CHOPPER ON SOLIDWORKS   INDEX Sr.no. Title 1. Introduction 2. Objectives 3. Design methodology/ approach 4. Procedure 5. Features 6. Parts 7. Assembly of chopper 8. Appearance 9. Decals 10. Lights 11. Scenes 12. Cameras 13. Rendering 14. Conclusion INTRODUCTION In this module, we will discover about…

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      07 Jan 2022 08:46 AM IST

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