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Steady State Simulation of Flow in a throttle body A steady state simulation generally means that with time there are no changes in the flow once it has fully developed. In a steady state simulation the throttle inside the plane must be assumed to be stationary and water flowing over its boundaries. The geometry…
Touqeer Anwar
updated on 26 Jan 2018
Steady State Simulation of Flow in a throttle body
A steady state simulation generally means that with time there are no changes in the flow once it has fully developed.
In a steady state simulation the throttle inside the plane must be assumed to be stationary and water flowing over its boundaries.
The geometry of an elbow pipe with throttle valve is shown below.
Effect of gravity has been neglected for simplication, air flows through the horizontal bend and then the flow gets disturbed due to the presence of throttle valve just before the turn.
Base Grid is taken as 0.002 m in all the three directions.
Because the values of different parameters change the most when flowing over the throttle boundaries, so refining of the mesh here is necessary for precision computation results.
To do so fixed embedding has been done around the boundary of the throttle, a scale of 3 has been taken, which basically means that our mesh gets refined 3 times, and 2 embedded layers are taken for further refining.
Mesh around the throttle is shown below.
Boundary Conditions
In total four boundaries have been initialised.
General Properties
Pressure based steady state solver was chosen since it is a steady state solver. Effect of gravity has been neglected and nothing else has been changed from default.
Simulation Parameters
Running the Simulation.
The biggest issue with the cfd simulation is that the time needs to be sufficiently small th capture the flow accurately but at the same time it needs to be big to reduce the computational time.
However, in this simulation we\'ve asssumed the time selection method to be variable based on the CFL numbers limits.
Results
The computational time was around 60 mins using a laptop with 4 cores and running the simulation in parallel on two processors. As Expected.
(a) Flow velocity becomes zero at the walls of the throttle.
(b) Solution converges after around 7000 cycles.
Velocity Profile is shown below.
Flow has fully developed and the solution has converged perfectly.
The regions where the velocity becomes small due to the presence of Throttle valve is shown below.(blue regions)
Plots showing the Convergence of different parameters with respect to the number of cycles is shown below.
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Steady State Simulation of Flow in a throttle body
Steady State Simulation of Flow in a throttle body A steady state simulation generally means that with time there are no changes in the flow once it has fully developed. In a steady state simulation the throttle inside the plane must be assumed to be stationary and water flowing over its boundaries. The geometry…
26 Jan 2018 05:16 AM IST
Steady State Simulation of Flow in a throttle body
Steady State Simulation of Flow in a throttle body A steady state simulation generally means that with time there are no changes in the flow once it has fully developed. In a steady state simulation the throttle inside the plane must be assumed to be stationary and water flowing over its boundaries. The geometry…
26 Jan 2018 05:15 AM IST
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